Hide object in a particular viewport (keeping visible in the remaining ones)

Hide object in a particular viewport (keeping visible in the remaining ones)

Anonymous
Not applicable
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Hide object in a particular viewport (keeping visible in the remaining ones)

Anonymous
Not applicable

Is there a way to hide a reference image plane (for blueprints, etc.) on a single viewport, like in Maya, where you can choose "Look through camera..." so that, when modelling a car, for example, the image plane on the back of the model will not obstruct the rear perspective when looking through the orthographic camera "Back"?

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darawork
Advisor
Advisor

I had a quick look, and I couldn't find anything.

I thought that there might be a hidden option in scene explorer, but nothing;

 

3.JPG

 

One workaround would be to right-click the image plane, go to object properties and turn off 'visible to camera', then in your camera viewport you could use 'active shade' so that viewport is in a constant state of rendering what the camera sees?

Darawork
AutoDesk User
Windows 11, 3DS Max 2026, Revit 2026, AutoCad 2026, Dell Precision 7875 nVidia - Quadro RTX4000 ATA - AMD Ryzen Threadripper PRO 7965WX 24-Cores - 128GB RAM

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Richard.Vivanco
Advisor
Advisor

Did you try with backface cull option in the object properties?

 


Richard Vivanco V.
Arq. BIM Manager + Autodesk Certified Instructor
Youtube | LinkedIn

autodesk 3DS pro

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