Hey
I cant find this particular function: http://prntscr.com/nytrci of scene explorer to assign it to a hotkey. Does anyone know a script with a similar action maybe? or point me please to where can I find it inside 3ds max 2017.
Thanks!
Here's a macro to do that (toggles the layers visibility based on the visibility of the current layer):
macroScript toggleAllLayers category:"Shortcuts" tooltip:"Toggle All Layers" buttonText:"Toggle All Layers" ( fn setLayersState state = for i = 0 to LayerManager.count - 1 do (LayerManager.getLayer i).on = state on execute do setLayersState (not LayerManager.current.on) )
You can copy-paste it into the Script Editor and press Ctrl+E, should appear in the Shortcuts category in Customize UI dialog.
@Swordslayer wrote:Here's a macro to do that (toggles the layers visibility based on the visibility of the current layer):
macroScript toggleAllLayers category:"Shortcuts" tooltip:"Toggle All Layers" buttonText:"Toggle All Layers" ( fn setLayersState state = for i = 0 to LayerManager.count - 1 do (LayerManager.getLayer i).on = state on execute do setLayersState (not LayerManager.current.on) )You can copy-paste it into the Script Editor and press Ctrl+E, should appear in the Shortcuts category in Customize UI dialog.
Thanks!
Do you know if theres a "Hide Unselected Layers Toggle" function in 3ds also? That one would be even better.
" Do you know if theres a "Hide Unselected Layers Toggle" function in 3ds also? That one would be even better."
try this: http://www.scriptspot.com/3ds-max/scripts/layiso-layoff-layon
Ronel Katigbak Pabico
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@rendermaster wrote:" Do you know if theres a "Hide Unselected Layers Toggle" function in 3ds also? That one would be even better."
try this: http://www.scriptspot.com/3ds-max/scripts/layiso-layoff-layon
Already tried that. Doesnt work in 2017. Theres another one which is also broken: http://www.scriptspot.com/3ds-max/scripts/easy-layers-control
it does work for me...both scripts
Ronel Katigbak Pabico
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Autodesk Student Ambassador Platinum
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@rendermaster wrote:it does work for me...both scripts
Well of course it does, because you dont have nested layers in your scene. If you start building a hierarchy both scripts stop working as intended. Thanks for trying to help though.
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