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Help with omni light

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Message 1 of 2
Anonymous
192 Views, 1 Reply

Help with omni light

Hey,

I'm trying to light a model by creating an omni light, and although it works in my display, it doesn't show its effects in the quick render preview (teapot). Image:

http://i.imgur.com/7Kn8UwQ.jpg

As you can see, the omni light source is apparent in the display, but when I render, the models appear dark.

Am I applying the light incorrectly? How do I light the models in the render itself?
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Message 2 of 2
Anonymous
in reply to: Anonymous

Looks to me like inverted normals on the mesh.Throw a edit-normal-mod. on top and check.

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