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Help! Tile map color variance problem with UVW box map

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Anonymous
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Help! Tile map color variance problem with UVW box map

Hi!

 

I'm quite new to 3Ds Max, and I'm trying to apply material to my house model. I want to use 3Ds Max:s own tile map for the facade, but the color variance is not as random as it should be. I feel that the problem has to do with the UVW box map modifier I have, but I need it for the materials to show in a correct way. When I apply the tile map on a plane, with or without UVW box map modifier, the color  variance is much more random, just the way I want it. I have tried searching for a solution, but I can't find it. I really appreciate the help!

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Anonymous
in reply to: Anonymous

If the problem is with scale, you may want to turn off the real world mapping in UVW map and just play with the dimensions. If the problem is about how random the image is, then you may find a texture tile image online just like the one you want and create a new material 

 

Please let me know if this helps you.

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