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hello im very confused now
i currently have a final exam project to model my character design
so i thought that i ALREADY DISABLE the "real world scale", so i converted my object to be "editable poly".
then my character modelling is finished.
the next step is: i want to colour my character by using the material editor
- Standard
- Diffuse color
- Bitmap
- apply to object
- show shaded material
at first its fine, the image has been input and no ERROR, all of the scale is alright. (i already unwrap and coloured the lines)
[ i already disabled real world scale in my material editor, and the box at the very start ]
but when i turbo smooth my character.
my image is turned back to be VERY small. ( as if the realworld scale has been activated )
and when i turned off the turbo smooth, it still error ! so im really afraid to ruin my final project now 😧
is there some kind of settings for this? or can i set the real world scale in the turbo smooth?
or my biggest question is: is it possible to set the realworld scale if the object has been converted to editable poly?
Solved! Go to Solution.