can't anyone help me? I just don't have 3dsmax
I tried my best . As the max file relies heavily on Vray and/or Corona renderer for the materials, i'm not sure how complete the conversion went
Anyways , see the file attached
If you want the best results, converting depends a lot on what format your original file is in (Blender, Maya, STL, etc.). In most cases, Blender is the easiest bridge—just import the file there and export as FBX or OBJ. FBX is usually better for animation and game engines, while OBJ is more for static models.
If you share what software the file is currently from, it’ll be easier to suggest the exact steps without losing textures or scale.
The original software is 3ds Max. See the attached file in the first post. I merely did as OP requested
@vlad_astizi - Welcome! Thanks for your question.
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