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glb export - adskMat prefix
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Is there a way to export to GLB without the prefix being automatically added.
For example checking the glb in babylon I see the materials and textures have a prefix "adskMat". This does not apply to the geometry (which is what I need).
I would expect it to use exactly the name from the material/texture rather than add the prefix.
example:
Material name: Rug
Texture name: Rug_Diffuse.png
Babylon:
Material name: adskMatRug
Texture name: adskMatRug_Diffuse.png
Im using the latest 3dsmax 2024