Hello @Anonymous,
No need to be sorry, this happens! Before I log this, I wonder if the problem is the scale of the system units. I've seen objects disappear when the units were too large for a selected object, but I've never seen the reverse. Let's try something to test just in case the problem is similar but reversed.
Given the large areas of the scene, the system units are a bit small. Lighting is faster with bigger scene units for scenes like this, so let's take a stab at adjusting those before we agree it's a bug. The downside to bigger system units though is if you zoom in one something to do tiny details, you may find that up close that the object disappears. You can use viewport clipping controls to get around that, or a 2nd copy of max for detailing small objects and merge them in. More info in below article.
Take a look at this article as it may solve this particular issue. This also goes over the viewport clipping if you are unsure about how that works. The area that is most important is the Rescale World Units toward the bottom. Basically, if we change the world units to feet, it'll scale objects up 12 times. (Since 12 inches are in a foot.) Then we need to scale the world down to match our change. So 1/12 = .0833. So, if we set the system units to feet we would then need to scale the world down from 1 to .08333 so that after the system unit change things are the right size.
If they still disappear after that, then I do need to log it as this is a problematic issue. But if this fixes it, then I think the problem came down to world units. Thanks for taking the time to transcribe those numbers and verify the world units for me.
Best Regards,