Game development, animation only mesh?

Game development, animation only mesh?

Anonymous
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Game development, animation only mesh?

Anonymous
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I'm not sure how to explain my problem but i've attached a photo to help my question...

So i'm creating my own Insect Survival game, below i've attached a picture of my Honey Bee's Stinger.
Once i finish rigging the model and animating, i will move it to Unity but before that i want to make sure of something.

About the stinger.. In my game, the honey bee will have an attack where the stinger comes out of its abdomen's end as it would naturally and deal damage.. How do i do it?

1. Do i keep this sting mesh, put it inside of the honey bee's abdomen, rig it inside of it somehow and animate it on the animation i want? 
2. Or is there a way to later add the stinger to that singular animation so i dont have to unecesserally rig a stinger inside of the honey bee to be there?

If 1. is correct, how do i rig it inside of the abdomen? i can imagine that skin weighting would be a terrible pain considering  i cant skin weight through a mesh, i'm a bit confused here on how to do it... 

I feel like im being stupid but i just dont want to make a mistake where i have to redo hours of work just because of the stinger... If im unclear about something just tell me please, i need help. 

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Message 2 of 4

irishman_team_kilber
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In my game, the honey bee will have an attack where the stinger comes out of its abdomen's end as it would naturally and deal damage.

 

this sounds like an old game called mr Mosquitoes made for the ps2 you need to be careful of the copyright infridgement! not saying it is but it sounds like it,

 

 

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Anonymous
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In my game the Ant will sting, the honey bee, later a wasp once i make it. It's not about that.
It's about the question at hand. How do i properly do it.. 

But yeah, mosqito is different, mosqito uses the 'syringe' - like arm on its face which is always there, it doesn't come out of anything. 
With the Ant and Honey bee that im making, the stinger is not meant to be visible UNTILL you press the attack and the stinger comes out of their abdomens.. How do i do that? 

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irishman_team_kilber
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i would put this in animation and rigging forum https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/bd-p/area-b27 and not the general max forum

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