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09-29-2016
02:41 PM
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I am coming from Max 2014 to 2016. I have been using it a bit, less than a few months, and something just happened that completely surprised me, in a good way for a change.
I rendered a region and the mental ray frame buffer didn't go black. I literally gasped. In 2014, my render region cleared the frame buffer every time making it necessary to use compositing to fit pieces together if i needed to change 1 thing on a long render, which is kind of annoying. The frame buffer not clearing is so incredibly helpful, such a time saver.
My question is this, is this a new updated feature or some setting that has eluded me all these years?
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