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FFD Modifier does not observe rules of Reference Cloning
Not applicable
01-27-2017
01:27 PM
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FFD Modifiers currently do not follow the rules of cloning as a "reference". For example, if i clone an object as a REFERENCE - and then apply an FFD modifier, the FFD modifier should NOT affect the original source object. However - this is broken in Max 2017. Making changes to the cloned (referenced) object with an FFD modifier will actually affect the original source geometry. This is a problem. Anyone else ? Using Max 2017 19.0 SF (with latest updates)
