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Hi guys....here is an almost realtime smoke thanks to 3ds max nitrous viewport:
https://s32.postimg.org/a4z9kj2id/Test_Smoke001.jpg
Now the question is why on earth I can not get something like this in Vray or mental or even scanline as fast as viewport?!
Well not that fast but at least with a reasonable time. Because when I hit render button, the render time drastically increases that I'll just have to cancel the render!!!
I need no GI no heavy computing no nothing! just a normal render in which I can use particle age map to define fading of the smoke....
or do you have any idea on how to get fading effect in viewport?
thanks in advance
ciao
Solved! Go to Solution.
