fast render of smoke

fast render of smoke

silentboof
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Message 1 of 7

fast render of smoke

silentboof
Advocate
Advocate

Hi guys....here is an almost realtime smoke thanks to 3ds max nitrous viewport:

https://s32.postimg.org/a4z9kj2id/Test_Smoke001.jpg

Now the question is why on earth I can not get something like this in Vray or mental or even scanline as fast as viewport?!


Well not that fast but at least with a reasonable time. Because when I hit render button, the render time drastically increases that I'll just have to cancel the render!!!

I need no GI no heavy computing no nothing! just a normal render in which I can use particle age map to define fading of the smoke....

or do you have any idea on how to get fading effect in viewport?

thanks in advance

ciao

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1,395 Views
6 Replies
Replies (6)
Message 2 of 7

Alfred.DeFlaminis
Alumni
Alumni

Hello @silentboof,

 

I'd like to help you here with your viewport question.  I can't say much about the rendering speed of Vray or scanline, but I can take a look at your file and see if I can solve the fading issue for you.  Would it be possible for you to attach the file and any textures you may have used in it for further investigation?  I greatly appreciate it. 

 

Best Regards,

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Message 3 of 7

Anonymous
Not applicable

I don't have an answer for you, but I do have a question. How are you making the smoke, it looks very nice.

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Message 4 of 7

silentboof
Advocate
Advocate
Thanks for you reply Mr.Deflaminis. I figured out how to fix it. There was just a simple thing I did't pay attention to.
Again thanks for you time.
Best regard
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Message 5 of 7

silentboof
Advocate
Advocate
Thanks Pyro777. It's a simple particle system. Just a normal opacity technique. Nothing special about it.
ciao
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Message 6 of 7

Alfred.DeFlaminis
Alumni
Alumni

Hello @silentboof,

 

No problem at all!  I really enjoy helping people with Max issues.  If you post your solution I'll mark it as the solution for the thread!  Best of luck and have a great week!

Best Regards,

Message 7 of 7

silentboof
Advocate
Advocate
Accepted solution

Thank you. Actually the whole thing was about the visibility track of particles. I just had to animate it. It's a little bit buggy right now but I'm working on it.