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Hello,
I performed a Path Deform Binding with a Helix, and the result was satisfactory. However, I now need to convert the output of the Path Deform Binding into an Editable Spline so that I can make some edits and add additional lines.
Is this possible? I've made several attempts, but every time I try to convert my Helix with Path Deform Binding, the Editable Spline ends up positioned before the Path Deform Binding, making it impossible to edit.
I want to edit the purple line. (See attachment.) 3ds Max 22
Thank you for your time,
Eduardo
Solved! Go to Solution.
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