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Ever wonder, while using dual monitor setup, with 2 different resolution/aspect ration, why this get misaligned, or it is hard to precisely click where you aim?
I have recently replaced one monitor from my 2-monitor setup.
I've noticed some weird behaviour inside max.
Here's what I've got. My primary is a regular 1080p monitor on the right, but my second on the left went from 1080p to 1440p.
My issue now is I have trouble with some drop-down menus inside max.
Suppose I want to create an object, I access the drop-down menu under the "geometry" tab
This is how is should be, no problem.
I get the same normal behaviour when I drag MAX to the 1400p. Fine. (although the interface seems zoomed in a bit (text is about the same size, where it should smaller, or have more resolution)
It all breaks when I use both monitors.
I pop up the Scene Explorer and drop it on another monitor (MAX in 1440p and popup in 1080p). Now max is all mixed up.
Now the drop-down is way off. Notice as well the difference in scale.
Same for the contextual menu. In this example, I right-clicked an item on the left list, and the quadrant showed up to the right.
I seems that all this is windows fault. Win10 has a feature that allows for compensating the difference in font size between displays. It was set at 125% by default.
Resetting this to 100% on the 1440p fixes all issues, plus you get high-resolution back!
Even chrome works better now.
I took me some time to figure this one out. Hope it helps someone
Here is the result. Notice on the left monitor the menus and bottom icons get smaller.
Before
After
Solved! Go to Solution.
