Creating a custom MZP file:
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Hi all,
I'm just trying to make an MZP that installs, by drag and drop into the interface. The end result should be a custom button for our company that launches Scriptlist.ms ( http://www.scriptspot.com/3ds-max/scripts/scripts-list )
I have the INI file all set and ready to go, with all the correct paths to contain 30 different shareware scripts.
But now I'm a bit lost. There does not seem to be a mention anywhere in this tutorial how to compile it.
Has anyone sucessfully done anything like this before? I would post in the scripting forum but it's a bit out of my depth and it seems people scarcely look there. I already have the Scriptlist routine running on my own workstation for a few years now, and it works fine... after manually setting it all up. But I want to refine the process for new employees to the company. E.g. Drag 'n' Drop the company MZP into the viewport and then create a new toolbar button as per the usual way. It would be great if it created a new toolbar button automatically, as an extra step, but I'm not quite there yet in terms of coding.
https://www.klaasnienhuis.nl/2012/11/building-mzp-scripts-for-3dsmax/
http://www.scriptspot.com/3ds-max/scripts/mzp-builder
Any tips on how to tie the package together? We all have workstations that have minimal user permissions, so lots of root directories are un-writable, and the execution of exe files is completely prohibited.
[About] installMessage=*** Scripts Button.
license=Creative Commons Licencing.
support=***email***@gmail.com
contact=***email****
[Header] Name=*** Scripts Button V1
description=*** 3DSMax Custom Scripts
version=V1.0
[config]
sourcerootpath=C:\*** Scripts
buildfilename=***ScriptsButtonV1.mzp
buildfilepath=C:\*** Scripts
[Source]
1="bip_mixerio_i.bmp"
2="collect_asset_v2.099b.mzp"
3="*** Clear Render Paths.ms"
4="*** Collapse Stack.ms"
5="*** Collect Assets.ms"
6="*** Copy Paste Material UVW.ms"
7="*** Corona Light Lister.ms"
8="*** Corona Material Library.ms"
9="*** Corona Proxy Lister.ms"
10="*** Create Elements.ms"
11="*** Dashed Lines Generator.ms"
12="*** Denoise Elements.ms"
13="*** Detach By ID.ms"
14="*** Find Large Bitmaps.ms"
15="*** Golden Ratio Script.ms"
16="*** Make Blinds.mse"
17="*** Make Instances.ms"
18="*** Mass Randomizer.ms"
19="*** Move To Layer.ms"
20="*** Move To Surface.ms"
21="*** Populate Terrain.ms"
22="*** Relink Bitmaps.ms"
23="*** Scene Cleaner.ms"
24="*** Set Pivot To Base.ms"
25="*** Set Pivot To Center.ms"
26="*** Slice Tool.ms"
27="*** STR Tools.ms"
28="CollectAsset_16i.bmp"
29="CollectAsset_24i.bmp"
30="head.png"
[Destination]
1="bip_mixerio_i.bmp"
2="collect_asset_v2.099b.mzp"
3="*** Clear Render Paths.ms"
4="*** Collapse Stack.ms"
5="*** Collect Assets.ms"
6="*** Copy Paste Material UVW.ms"
7="*** Corona Light Lister.ms"
8="*** Corona Material Library.ms"
9="*** Corona Proxy Lister.ms"
10="*** Create Elements.ms"
11="*** Dashed Lines Generator.ms"
12="*** Denoise Elements.ms"
13="*** Detach By ID.ms"
14="*** Find Large Bitmaps.ms"
15="*** Golden Ratio Script.ms"
16="*** Make Blinds.mse"
17="*** Make Instances.ms"
18="*** Mass Randomizer.ms"
19="*** Move To Layer.ms"
20="*** Move To Surface.ms"
21="*** Populate Terrain.ms"
22="*** Relink Bitmaps.ms"
23="*** Scene Cleaner.ms"
24="*** Set Pivot To Base.ms"
25="*** Set Pivot To Center.ms"
26="*** Slice Tool.ms"
27="*** STR Tools.ms"
28="CollectAsset_16i.bmp"
29="CollectAsset_24i.bmp"
30="head.png"
[DropIndices]
1=30
[RunIndices]
1=30
[Encrypt]
encryptscripts=false
theArray=#()
*The instances of "***" are where I have removed the company name, for privacy reasons.
** I have removed the header top lines of code in each .ms so as the scripts will run without class separation as they all reside in the same folder.
*** In an ideal world, Max should have this capability In-House within the Software. But that's for another day.
Thanks peeps 🙂
Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760