These words keep ringing into my ear: "Mesh", "Wave" and "bias"(like in a helix), but I can't seem to make the head and tails of things. My intuition tells me that there must be a RIGHT configuration of modifiers applied to standard primitives or splines to get what I want. Which basically put in 6 simple words is this: "TORUS WITH ALL SURFACE POLYGONS SQUARES".
If there isn’t a straight forward solution to this problem, I will be satisfied with approximations. Something like a setting I manually adjust to visually approximate ALL the surface polygons of the torus to a square or a certain rectangle (aspect ratio). I can go with that. But how can it be done?
Solved! Go to Solution.
These words keep ringing into my ear: "Mesh", "Wave" and "bias"(like in a helix), but I can't seem to make the head and tails of things. My intuition tells me that there must be a RIGHT configuration of modifiers applied to standard primitives or splines to get what I want. Which basically put in 6 simple words is this: "TORUS WITH ALL SURFACE POLYGONS SQUARES".
If there isn’t a straight forward solution to this problem, I will be satisfied with approximations. Something like a setting I manually adjust to visually approximate ALL the surface polygons of the torus to a square or a certain rectangle (aspect ratio). I can go with that. But how can it be done?
Solved! Go to Solution.
Solved by niculaegeorgeYFW8G. Go to Solution.
I’ve kind of manage a workaround, without avoiding manual calculation in excel of the poloidal angles required, calculated obviously based on circle arc length formula. It turns out that only a few toroids get close to what I want. Made a pie slice arc for each poloidal angle calculated in excel. Refined a spline-circle with points aligned to the vertexes of these arcs. And then lathe the resulted spline. Hope the pictures are explanatory. But ****, it’s hard and complex! Maybe someone can enlighten me with a simpler more straight forward method…
I’ve kind of manage a workaround, without avoiding manual calculation in excel of the poloidal angles required, calculated obviously based on circle arc length formula. It turns out that only a few toroids get close to what I want. Made a pie slice arc for each poloidal angle calculated in excel. Refined a spline-circle with points aligned to the vertexes of these arcs. And then lathe the resulted spline. Hope the pictures are explanatory. But ****, it’s hard and complex! Maybe someone can enlighten me with a simpler more straight forward method…
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