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Crashing all the time while using biped and moving it

5 REPLIES 5
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Message 1 of 6
Anonymous
1167 Views, 5 Replies

Crashing all the time while using biped and moving it

I dont know if it is happening to more people but I created a biped for rigging and every 5-10 minutes while moving/rotating/scaling the bones I crash.

 

I there anybody having the same problem ?

Using 3ds Max 2018

5 REPLIES 5
Message 2 of 6
Alfred.DeFlaminis
in reply to: Anonymous

Hello @Anonymous and welcome to the community,

 

I checked your crash logs (thanks for putting your email address in those) and they are pointing to a problem that was logged recently.  If you'd like I can create a private folder for you to upload the character into and look for a workaround.  This issue seems to stem from adding more fingers in the biped and is already on the radar for QA and development.  


Best Regards,

Message 3 of 6
Anonymous
in reply to: Alfred.DeFlaminis

Thanks Alfred.

 

It already stopped crashing after bounding the biped, so need of workaround so far, thanks.

 

Good to know it is already on track to solve it.

 

Regards

 

Message 4 of 6
Alfred.DeFlaminis
in reply to: Anonymous

Glad to hear that @Anonymous, thanks very much for the update!

Best Regards,

Message 5 of 6
Anonymous
in reply to: Alfred.DeFlaminis

I'm having a similar issue in 2017 and I've spent the last 48 hours debugging trying to figure out the issue- I've narrowed it down to bottom eyelids. I can't seem to copy/paste a motion track in the Biped panel with them selected. Is there a maximum number of xtra bones that a BIP can support?

Message 6 of 6
Anonymous
in reply to: Anonymous

"bounding the Biped"
what does that mean? 

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