I dont know if it is happening to more people but I created a biped for rigging and every 5-10 minutes while moving/rotating/scaling the bones I crash.
I there anybody having the same problem ?
Using 3ds Max 2018
Solved! Go to Solution.
Solved by Alfred.DeFlaminis. Go to Solution.
Hello @Anonymous and welcome to the community,
I checked your crash logs (thanks for putting your email address in those) and they are pointing to a problem that was logged recently. If you'd like I can create a private folder for you to upload the character into and look for a workaround. This issue seems to stem from adding more fingers in the biped and is already on the radar for QA and development.
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
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Thanks Alfred.
It already stopped crashing after bounding the biped, so need of workaround so far, thanks.
Good to know it is already on track to solve it.
Regards
Glad to hear that @Anonymous, thanks very much for the update!
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
Autodesk Here to Help | View Max Tips/Tricks | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Change Display Drivers in Max | Feature Request Board | Installation and Licensing Forum | 3ds Max Certified Hardware | Network Rendering Troubleshooting Guide
I'm having a similar issue in 2017 and I've spent the last 48 hours debugging trying to figure out the issue- I've narrowed it down to bottom eyelids. I can't seem to copy/paste a motion track in the Biped panel with them selected. Is there a maximum number of xtra bones that a BIP can support?
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