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Correct way to render layers for compositing
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Hi,
I am not talking about rendering AOV passes or light groups to build the beauty pass in post production. I am seeking the method that is used to seperate elements in a scene into layers and be able to control their visibility, using hide outs and so on.
I see in many other software they have this method named layers, from what i can see 3ds has somthing similar in the form of state sets? is this correct or am i barking up the wrong tree
Maya - has a layers dialog in the render setup https://www.youtube.com/watch?v=MLDvcVzU1h8
Blender - simply has a layer system with toggles https://www.youtube.com/watch?v=vtdczoXVyvQ
Thanks