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I have a come across an issue in 3DS MAX. When ever I try to bevel or, inset, it get the coordinates wrong.
If I have a circle that is 3.5cm, and I inset by 2.497cm, it comes back as something like 1.987cm.
It is very frustrating. can somebody help.
The precision of 3ds Max is a function of how far an object is from the 0,0,0 world coordinates among other factors. What are the world coordinates of the object?
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