Thanks for the scene. I was able to see what was causing the issue, and I believe this is a bug. I already reported to Devs. But for now while in GPU, don't use Light Sampling
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This is just a temp fix until the Devs fix this issue.
Now, I had a look at your scene and I have a couple of suggestions.
First, isn't reliable and safe to render video files
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For several reasons, but mostly because you lose the opportunity to make further adjustments to the output and also because if the render crashes on the last frame, you lose the entire video file. The best option is to render EXR files or TIFF. You can always use free software like DaVinci to comp everything together.
Second in how you build the materials here is a quick recap:
All of these maps - for roughness, metalness, normal, bump and displacement
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Need to be loaded with the gamma 1.0
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And you can see the difference here compared to the previous image
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This is going to avoid render artifacts and other issues.
Then to use normal maps you need to use the normal map node instead of the bump3d
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If you need to combine a bump and a normal map
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If you want to have more control over the displacement and avoid having those padding warnings, you need to use an Arnold Properties modifier and apply the displacement that way.
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Hope you find this useful