Cloth sticking to collision object issue

Cloth sticking to collision object issue

Anonymous
Not applicable
3,955 Views
12 Replies
Message 1 of 13

Cloth sticking to collision object issue

Anonymous
Not applicable

Hi there,

 

I am having an issue with my cloth simulation. Scene file https://www.dropbox.com/s/qoinqmt5j66mtow/Battle%20Over%20Dallas%20-%20For%20Autodesk%20Area%20forum...

 

Issue is that at some point during the simulation, a cloth vertices will stick to a collision object and never get disconnected. I have messed around with it a bunch and have changed more things than I could fully list here(including depth, offset, garment density, cloth simulation step, etc), but I cannot identify the issue. In the attached file you can see it happens at frame 180. Truncating my simulation to before frame 180 and simulating again does not fix the issue.

 

I'm more than happy to try any suggestions! Thanks in advance!

0 Likes
Accepted solutions (1)
3,956 Views
12 Replies
Replies (12)
Message 2 of 13

MedalHellWay
Collaborator
Collaborator

Your scene works well for me. No cloth sticking to collision object, so I can not help you ...

 

Tip: when you create a rectangle to create the cloth, transform it in editspline and break the vertex before inserting the modifier Garment Maker; it works better in the corners of the mesh...

0 Likes
Message 3 of 13

Anonymous
Not applicable

Thanks for your response! If you go to frames 180-188 in my scene file you should be able to see that some vertices on the buttom of the rectangle/cloth are sticking to the wall and wall base.

 

Could you take another look? I would greatly appreciate it.

 

On another forum someone told me to attach the two collision objects near where the cloth is sticking, and then weld them. I successfully attached them but I tried welding the edges and the vertices but have been unable to successfully weld.

0 Likes
Message 4 of 13

MedalHellWay
Collaborator
Collaborator
The video (attach) shows the frames 0 to 190... all ok !! from 180 to 190 nothing strange...
0 Likes
Message 5 of 13

Anonymous
Not applicable

I do not see a video...

0 Likes
Message 6 of 13

MedalHellWay
Collaborator
Collaborator

The file attach on my first reply!!! 😄

Message 7 of 13

Anonymous
Not applicable

I was wondering what that was...a .rar video file? It wont uncompress or play in vlc...

 

I tried chaning extension to some video formats but that didnt help...

0 Likes
Message 8 of 13

MedalHellWay
Collaborator
Collaborator
???? You must unzip the package with winrar, 7zip ecc... Inside there is a video in .avi called "_scene"...
0 Likes
Message 9 of 13

Anonymous
Not applicable
Accepted solution

strange. the rar would not unzip no matter what program i used. it just gave an error.

 

anyways, im not sure what you are talking about because there certainly is an issue in that file. but, never mind as I received help on another forum.

 

the solution was to attach and weld the two collision objects that were sticking to the cloth.

0 Likes
Message 10 of 13

Steve_Curley
Mentor
Mentor

Don't know what you're doing then because I just download that file, extracted it with 7zip and played it. There's nothing wrong with the avi at all. Try redownloading it.

And while you're doing that, please let us know which version of Max you're using - could potentially be an issue in an earlier release which isn't there in new(er) versions.


Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

0 Likes
Message 11 of 13

Anonymous
Not applicable

Strange. I guess my download was corrupted...

 

In any case, as I stated earlier there definitely was an issue with this, not sure why you didnt see it. On other forums people saw the issue in the same file and were able to help me.

 

Attach > weld for my collision objects was the solution.

 

Thanks for your time folks!

0 Likes
Message 12 of 13

MedalHellWay
Collaborator
Collaborator
Yes, with 7zip the file .rar is ok. Anyway, with 3dsmax2016 the simulation don't have any problem... happy for your solution!! 🙂
0 Likes
Message 13 of 13

Anonymous
Not applicable

Ah! I thikn I am using 3dsmax 2015. Maybe time for an upgrade 🙂

 

Thanks!

0 Likes