Character mesh becomes coarse when adding Cloth Modifier collision object

Character mesh becomes coarse when adding Cloth Modifier collision object

Anonymous
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Message 1 of 5

Character mesh becomes coarse when adding Cloth Modifier collision object

Anonymous
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Hi.  I hoping someone can shed some light on a problem I'm encountering.  

 

I created a character mesh in Mudbox and sent it to 3DS Max, followed by a pair of pants (also created in Mudbox). Then in 3DS,  I applied a cloth modifier to the pants.  Up to this point there is no problem BUT as soon as I define the character mesh as a collision object, the character mesh suddenly becomes very coarse (see before and after attachements). 

 

I'm stumped as to why this is happening.  Any suggestions would be greatly apprectiated. 

 

Thanks.

 

Robert.     

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Message 2 of 5

Anonymous
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Hi, i am not sure if there is a perfect solution for this problem and i remember having the same problem couple of months ago.

For some reason, that is probably important because of the normals, when you select or deselect your character to act as a collision object, it changed the smoothing group.

So, one solution is to reapply your smoothing group to your character.

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Message 3 of 5

Anonymous
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Thanks for the feedback. I applied a Meshsmooth modifier and the character looks much better. I'm just a little miffed that after sculpting the character in Mudbox and getting it to look the way I want, I still have to fix it in 3DS Max.  If the character had a lot of fine detail (which fortunately it doesn't) it would have been lost.   

 

Thanks again. 

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Message 4 of 5

Anonymous
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Accepted solution

If you apply a Smooth modifier, select auto-smooth, the result should be better.

In fact, your details should have been exported to a normal map (extract Texture maps), so you don't lose the details.

In 3ds max, it's better to work with the low poly model with all the texture maps created in Mudbox. But in some cases, it's ok to work with the very high poly in max, for example a still image.

Message 5 of 5

Anonymous
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That's extremely helpful.  Thank you.    

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