Message 1 of 5
Not applicable
05-26-2015
09:45 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi. I hoping someone can shed some light on a problem I'm encountering.
I created a character mesh in Mudbox and sent it to 3DS Max, followed by a pair of pants (also created in Mudbox). Then in 3DS, I applied a cloth modifier to the pants. Up to this point there is no problem BUT as soon as I define the character mesh as a collision object, the character mesh suddenly becomes very coarse (see before and after attachements).
I'm stumped as to why this is happening. Any suggestions would be greatly apprectiated.
Thanks.
Robert.
Solved! Go to Solution.