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character joint picker GUI

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scot74MJD
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character joint picker GUI

i just started animating on a new project that is using 3ds max 2022 and my years of maya is taunting me... 

 

on the maya project we had a dedicated TA who would bust out tools for us which was great however this project doesn't currently have one so i am trying to see if it is something i can stumble through

 

i want to make a gui interface with a joint picker similar to this for our rig... (we don't have facial bones or blendshapes.. just the basic biped skeleton) 

 

i have very (very) little experience writing scripts but i can copy/paste/changeText like a madman the problem i'm enouncing is i can't find anything on the webs

 

i searched these forums and my googleFu is failing me so i thought i'd ask... 

 

any help/direction is greatly appreciated

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10DSpace
in reply to: scot74MJD

@scot74MJD 

 

I use Biped a lot and like you, have been on the lookout for years for the kind of visual GUI you show for selecting it's bones.  Unfortunately,  I never found anything that actually works and includes all of the joints, including the fingers in a compact interface for Biped.    What I did find that does work and at least helps until something better is available,  is Biped Helper 3.0 here:

 

http://www.scriptspot.com/3ds-max/scripts/biped-helper

 

It has menu buttons that among other features, let you select the biped head, spine, root, hands & feet and from there I use the page down & Up keys to move along the heriarchy.  Doesn't work for fingers.    When I do need to manipulate the fingers I just use scene explorer in hierarchy mode and filtering out everything except bones/bipeds.   It ain't pretty and obviously not the graphic GUI you are looking for, but I could never find anything better for Biped and frankly, I am just doing previz at this stage of my project, so don't need very detailed animation now.     But I will in the future.

 

Hope this is of some help.  If you find something better please post back.

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