Hey,
I constructed an object in max and setup all the MassFX aspects of it, some hinges and other attributes for the render. I made a mistake with the sizing of an object and would like to try and scale it down as opposed to pulling it all apart and relinking everything back up again.
Is this something that is possible or is it back to the drawing board and redo the part of the scene that is too large?
Thanks
Solved! Go to Solution.
Figured this out.
Baked out what I needed. When to the utilities panel, rescale world units, rescaled down the the correct size, reset xform and the baked keyframes still do exactly what I needed them to. Unbake all.. boom - scene is the correct size.
Hello @Anonymous,
I got your message, and was about to respond with a suggestion to use an Xform scale, but I first looked around for your post and here we are!
I'm really happy you found a solution on this, I wouldn't have thought to bake out the animations, great thinking 😉
Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA
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