Community
3ds Max Forum
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

(bug) Flight Studio Utility uv channels wrong export

1 REPLY 1
SOLVED
Reply
Message 1 of 2
Anonymous
406 Views, 1 Reply

(bug) Flight Studio Utility uv channels wrong export

During exports of model with composite map assigned found strange bug:

inside max
uv channel 1 bitmap assigned (DIFFUSE for example)
uv channel 2 bitmap assigned (AO for example)
uv channel 3 bitmap assigned (LM for example)

after export,, inside FLT file
uv channel 0 bitmap assigned (DIFFUSE for example)
uv channel 2 bitmap assigned (AO for example)
uv channel 4 bitmap assigned (LM for example)

after importing this FLT to 3ds max
uv channel 1 bitmap assigned (DIFFUSE for example)
uv channel 3 bitmap assigned (AO for example)
uv channel 5 bitmap assigned (LM for example)

who knows whats the ** magic going on there ????

1 REPLY 1
Message 2 of 2
jon.bell
in reply to: Anonymous

Hello,

 

Thank you for your recent support inquiry and your help on this issue.

Based on your input (and to make sure the rest of the 3ds Max community is aware of this), I've logged a defect with our developers on this issue (Flight Studio utility exporting UV channels incorrectly), and it's now in our database for review. I've included your original instructions, your testing files and your screenshots as well.

 

I don't know when (or if) a specific workaround or fix might be available, but please note that it is logged and our developers will be looking over it.

 

Thank you for contacting Autodesk, and have a good day.

 

Best regards,

 

Jon A. Bell

Autodesk Technical Support



Jon A. Bell
Senior Technical Support Specialist, 3ds Max

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report