During exports of model with composite map assigned found strange bug:
inside max
uv channel 1 bitmap assigned (DIFFUSE for example)
uv channel 2 bitmap assigned (AO for example)
uv channel 3 bitmap assigned (LM for example)
after export,, inside FLT file
uv channel 0 bitmap assigned (DIFFUSE for example)
uv channel 2 bitmap assigned (AO for example)
uv channel 4 bitmap assigned (LM for example)
after importing this FLT to 3ds max
uv channel 1 bitmap assigned (DIFFUSE for example)
uv channel 3 bitmap assigned (AO for example)
uv channel 5 bitmap assigned (LM for example)
who knows whats the ** magic going on there ????
Solved! Go to Solution.
Solved by jon.bell. Go to Solution.
Hello,
Thank you for your recent support inquiry and your help on this issue.
Based on your input (and to make sure the rest of the 3ds Max community is aware of this), I've logged a defect with our developers on this issue (Flight Studio utility exporting UV channels incorrectly), and it's now in our database for review. I've included your original instructions, your testing files and your screenshots as well.
I don't know when (or if) a specific workaround or fix might be available, but please note that it is logged and our developers will be looking over it.
Thank you for contacting Autodesk, and have a good day.
Best regards,
Jon A. Bell
Autodesk Technical Support
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