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Just a little follow up on the Blended box map, here's what I've found regarding the supported renderers.
There are 3 out of my available 6 renderers that list the blended box map:
Quicksilver hardware renderer
Scanline renderer
VUE File renderer
So the following renderers do not support the Blended Box map:
ART renderer
Nvidia iray
Nvidia Mental ray
What's more, from the 3 renderers that list the map only the scanline renderer seems to produce the desired result.
(i checked the tutorials and those were using the scanline renderer as wel, though it isn't mentioned.)
Both the Quicksilver and VUE give this result when rendering a simple sphere with the map applied:
Compared to the scanline render of the same sphere without changing any settings:
Not sure why there's a difference, might be on my end but since Mental ray isn't supported I'm a bit disappointed either way.
This is what my christmas image looks like when switching to Scanline. (not changing anything else)
So, yeah, I'm hoping it will support the other renderers in the future as well.
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands
Solved! Go to Solution.
