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Big Issue with morpher and skin and Normals export to FBX. Help is appreciated!

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02-04-2018
12:14 PM
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Hi,
It seems we are having a problem exporting edited normals or smoothing groups whenever there is a Morpher and skin combo in the stack, either after FBX export or during the Assignment of these modifiers it seems that our mesh Normals are being reset, this is an important issue for us as we have to export these models with morphs to game engines with specific edited normals or smoothing groups assigned.
A colleague tested same method in Maya by editing the normals, assigning a blendshape and a bind skin node to the object and it exported fine with the normal editing preserved, it seems something may be going on in Max?
Can someone please confirm and discuss a possible solution?
Thank you.