3DS Max UVs resetting issue

3DS Max UVs resetting issue

Anonymous
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3DS Max UVs resetting issue

Anonymous
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Hi,

 

Over the past few days, I have been encountering an issue with my UVs getting reset on some of my meshes. When I collapse the stack to export my mesh the UV data is lost - also when I go to create my lightmaps on the 2nd UV channel the UV data for channel 1 is lost. I'm having to manually save out the UVs to ensure that once I've created my lightmaps on the 2nd UV channel I can load back the UVs for channel 1. The issue is only affecting channel 1 for some reason - my 2nd channel lightmaps do not get reset. 

 

Im using 3DS Max 2016.

 

Does anyone have any recommendations for a possible fix, please?

 

 

Many thanks,

Josh

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