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Hi all,
I'm hoping someone with more experience can help me with this.
I have a large complex polygon and I need it to be clever when triangulating but instead all it does is create a right mess.
This shape was imported as a DAE, attached all the geometry into one object and welded the verts together.
I have tried the following:
Triangulate modifier
Selecting all verts and connecting
Converting to patch then back to edit poly.
I have attached an image below that shows the desired result.
All methods lead to the mess you see below.
If anyone could help it would be much appreciated.
Solved! Go to Solution.
