Arnold Renderer Bug?

Arnold Renderer Bug?

I_Megaman_i
Collaborator Collaborator
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Message 1 of 23

Arnold Renderer Bug?

I_Megaman_i
Collaborator
Collaborator

why is it happening, Ive tried everything I know

  • its NOT a UV problem
  • I have tried creating new materials and new texture files, nothing
  • I think, it all started when I changed a color profile. Right now it is set to "Unmanaged"

3dsmax_VXfPSA9vH8.png

explorer_OWe8OGZ1pr.png

ShareX_BabSUmFryP.jpg

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Replies (22)
Message 21 of 23

I_Megaman_i
Collaborator
Collaborator

@Diffus3d wrote:

I want you to be happy, and if that helps... sure.   What is the issue that needs to be solved though?  You don't like the idea of using a different texture type or the opacity slot?  Or did it not work when you tried it?   Just let me know what I'm looking for and I'll do my best. 

 

Best Regards,


Maybe you`ll get more luck with fixing the dark textures.

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Message 22 of 23

Diffus3d
Advisor
Advisor

Oh, sure I'd be happy to take a look.  

 

Best Regards,

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Message 23 of 23

CiroCardoso3v
Advisor
Advisor

So far it seems to me that the problem is that you are bringing the maps into 3ds Max with the wrong color space. Everything that is scalar data, like bump, normal, roughness, displacements, needs to be set to RAW and not Automatic, which will turn is sRGB. Even if you don't use color management you need to set the gamma to 1.0 and not 2.2.

Before

CiroCardoso3v_0-1706511914132.png

After

CiroCardoso3v_1-1706511954054.png

 

 

Gamma needs to be set correctly

 

Before

CiroCardoso3v_2-1706513455276.png

After

CiroCardoso3v_3-1706513470046.png

 

CiroCardoso3v_4-1706513478835.png

 

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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