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AO black artifacts on mesh in viewport when rendering radiosity lighting
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I am baking my AO to vert color, and one of the first steps is to setup a sky light and then use scanline advanced lighting renderer with radiosity at 85% quality. When I do this for one object at a time, it works fine, but if I unhide all so that I have accurate AO interactions and bounces, I get alot of artifacts on my faces. I have reset xforms, detached faces, reattached faces, redid weighted normals, applied multiple ways of doing my weighted normals and various mesh conversions and I am still getting this issue.
Can someone please help and let me know how to fix this or is this just a new bug?