Anyone else having this problem with UVW Mapping?
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Hi
I am trying to import/merge a simple metal stool into an indoor scene that I am trying to render with mental ray in 3DS MAX. The metal stool was created with 3DS MAX also.
When I assign Autodesk Metal material to the stool and render it, I get the following
message: “The following objects require map coordinates and may not render correctly”.
This problem is resolved by adding UVW Map modifier to the stack.
I did not use any maps what so ever when defining the material. I just adjusted the reflection settings to simulate a shiny metal.
The strange thing is that if I assign Arch & Design material to the stool and render the scene, this message does not pop up and the scene renders fine.
The stranger thing is that if I create the same metal stool in the scene without importing, 3DS MAX does not show this error message and the stool is rendered without having to assign the UVW Map modifier.
I have two questions
- Is there something different about Autodesk Metal that requires it to have mapping coordinates even though no maps are assigned?
- Do I have to assign UVW Map modifier for all imported assets even if they are constructed with 3DS MAX?
I would greatly appreciate any comments on this
Thank you.