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Hi,
I'm trying to use a model of a robot that is currently built as an Assembly in SolidWorks in Unreal. My plan is to import the SolidWorks model into 3DSMax, rig and animate the model in 3DSMax, and then export the model as an FBX for Unreal.
I've been able to import the assembly from SolidWorks into 3DSMax. When I do this, each component of the robot is combined into a single big component but can't move relative to each other. The assembly in SolidWorks is under constrained, such that I can move parts of the assembly relative to each other (aka I can drag the robot's hands around and its arms follow.) How can I get this to happen in 3DSMax?
Also, how can I easily do the rigging for the animation? Most of the tutorials I've seen online suggest using CAT, but based on my understanding, CAT assumes your model have a certain form for the movement (aka humanoid) which don't match the movement of my robot.
I'm a Mechanical Engineering Student, and know very little about 3DSMax. While I've been going through the tutorials, 3DSMax is obviously a complicated program, and I appreciate all the help I can get.
Thanks,
J
Solved! Go to Solution.
