Alpha with transmission
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It's my understanding that, when using a high number in transmission (to simulate glass), one can see translucency represented in the alpha channel. And to achieve this, you have to assign "Arnold properties" to the object and make sure "opaque" is checked under General Properties.
This is not working for me. The alpha is always solid white and does not show any translucency. What Am I missing? Has something changed?
I guess I have to mention that I'm using Gamma as my color manager. I've had this particular detail screw me up in the past.
I've attached the simple project I'm working with.
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