Alembic file not recognizing custom start frame when merged (Max 2026 and 2027)
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Is this a bug, or am I doing something wrong?
I've got an Alembic object with "Custom Start" set to frame 0 that is working well. However, when I try to merge it into another scene, the object's animation reverts back to its original frame range, despite "Playback Type" still showing as set to "Custom Start" and frame 0 at it's root.
I've tried merging into both 2026 and 2027, and the issue persists across both.
I have work-arounds for the project in mind, but would love some validation that I'm not just doing something wrong or have missed something.
Thanks
Edit: Realized I needed to also include the alembic file along with the Max file in order for it to work for y'all.
I created a whole new scene this time, exporting out a sphere with noise animation on it to a Alembic file with a custom range (900-1100). Imported that in, and changed the start frame to 0, which worked fine. Saved that max file and then merged the alembic file into a new scene. The object still says it's got a custom start of frame 0, but the actual animation has reverted to starting at 900 again.
Including files for both Max 2025 and 2026.