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Autodesk Renderer Announcement
Summary: Max 2018 will ship with Arnold built in, instead of Mental Ray. As a "bonus", network rendering using said new renderer will now cost extra.
Tell me: how is this in any way an "upgrade" or benefit to a customer? Who is going to pay for retraining all of us who've never used Arnold before, not to mention the huge interruption in professional workflow this represents!
I've been an Autodesk customer for a long time, ever since r2.5, and I have to say this is the biggest customer slap in the face I've ever seen by the company. It's as if our subscriptions are like us paying for the privilege of getting abused! And of course they just calming roll this out as if it will be no problem whatsoever...
- No transition period is offered other than just staying with Max 2017.
- No support of conversion of scenes that use Mental Ray; that's all on the user to spend the time to figure out how to do it.
- A major feature of many users pipeline is removed with the only option being to pay another $1k per year- just to keep using the software that was free!
And yes, I also do own VRay as well, which is entirely beside the point. I have over 15 years worth of models, scenes and projects that all use Mental Ray. I have dozens of materials and Materials Libraries built up, again over at least 15 years and the company is taking the stand that all this will be a minor inconvenience? Anyone who's been professionally working in a particular 3D workflow for any length of time is not going to just lightly open up a complex scene or project (some with thousands of objects and dozens of carefully tweaked lights) and just start "converting" things. You must be kidding me! So work that took days, maybe weeks either needs to be re-done all over again or now we pay an extra grand just to get us back to where we were before? Thanks guys!
www.douglasbowker-motiongraphics.com
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