Unfortunately, the 382.53 did not prevent hanging in 3ds Max 2018 using my test file with a 1060 card. However 384.76 seems to prevent the hang. I performed tests using the same file I used when originally reporting my hang, and the one I have used for all subsequent tests. It appears to be stable now with no lockups in over an one hour of testing with the aforementioned file (it used to hang in minutes). Here's what I did to test the issue and fix:
1) Perform a clean install of the 384.76 drivers. This simply means ticking the checkbox at install to reset all Nvidia prefs.
2) I did not install the GeForce experience.
3) After install, I rebooted.
3) In Max 2017, in the problematic reference file, I switched all materials to Standard, and saved as a new file.
4) I launched Max 2018.
5) I set the render engine to Scanline and merged the objects, helpers, lights, and cameras from the problem file.
6) I saved the file in the 2018 format, created a dummy object, and linked a standard and physical camera to the dummy object.
7) I then animated the dummy object to rotate 360 degrees in a running loop so the viewport would constantly be on the move.
8) I switched to an ortho view and rotated the view, switched back to perspective, and finally the camera, and then let the animation play for about 15 minutes with a quad viewport layout, then I switched to a single viewport and let the animation play again for about 15-20 minutes. I did this using both the standard and physical camera.
9) I then randomly switched views, enlarged and reduced the viewports, changed the viewport settings (using clay, etc.), and generally tried to stress the viewport.
Results/Notes:
1) In the past, the ortho to perspective or camera change would cause the system hang. With 382.53 it still did. With the 37x beta drivers previously tested, it did not hang.
2) Under 382.53, I could get a hang on the GeForce cards in less than 10 minutes. Admittedly this is longer than it used to be with the test scene, but still not acceptable to hang at all.
3) Under 384.76, I have been unable to reproduce the hang using the original scene in 2017 or 2018.
4) In Max2018, Max complained about outdated MassFX saved in the file (even though I never added any cloth or rigid body physics), and warns of instability. Merging the objects to a new scene fixes this.
5) After all of the above, I could not reproduce a hang in 2018 using wireframe (with and without anti-aliasing), shaded, clay, with and without AO, etc.
Right now, I am tentatively optimistic that the latest 384.76 drivers solves the hanging problem with a GeForce card. I will test this some more on some other systems that have 980 and 1080 cards and report back.