3ds max 2017 viewport bug problem glitch

3ds max 2017 viewport bug problem glitch

Anonymous
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3ds max 2017 viewport bug problem glitch

Anonymous
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Hello everyone!

 

we have some interesting problems with viewport in max 2017 that we do not even know how to call)

this usually happens immediately after the scene starts, this happens only with some scenes, but if such errors have started with the scene, then on the other computers it will be the same with it.

 

we tried to update and roll back the graphics card drivers, tried on different hardware and on different cards, everywhere the same.

we have two types of machines in our company:

dualXeon E5-2620v4 + 96Gb RAM + Nvidia GeForce GTX1060 6Gb / Xeon E5-2696v4 + 96Gb RAM + Nvidia GeForce 1080 Ti 11Gb

in this scene we used Corona 1.7.3 and ForestPack 5.4.1 or 6.0.3 on the second type machine.

 

here are a couple of images:

 

 

Screen Shot 03-30-18 at 04.49 PM.JPGScreen Shot 03-30-18 at 04.49 PM 001.JPG

 

 

tnx a lot!

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PropChad
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Have you tried using a different Display Driver? Customize > Preferences > Viewports > Display Drivers. Direct3D 11.0 is default. Sometimes going to Direct3D 9 can fix display errors, at a cost to performance. Doing that fixed issues I had when working with a lot of particles once that wouldn't redraw properly in view. A previous time it happened because my video card went bad, but that was more like exploded polygons, not lines.

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