In this article, we will learn how to create a feather in 3ds Max 2016 using the particle system. The particle system may seem a little complicated, but you will see that it is quite accurate and easy to use.
Here we go;
Geometry> Particle Systems> PF Source.
Measurements are forming pfsource by entering the form of a cube.
Open the Particle View window by pressing the 6 key and we enter the values specified by clicking the Birth options.
Delete the Speed option.
Shape options, click on the Square and we choose the 2D option.
Enter the values specified in the option area Shape.
Choose the geometry of the Type field in the Display.
Choose Spin from the list of command options. Drag the 001 field, and enter values in the option area Sp.
Pick Material Static from the Commands list, drag the 001, enter the required fields and values.
The results so far are as shown below.
Open the material editor by pressing the down button and we will use ithe material we have prepared.
Prepare the material particle. We will leave the viewer window by dragging the static material and we mark the instance options.
Select Force from the Commands list, 001.
And the final result;
3ds Max 2016 Particle System Tüy Animasyon from Serdar Hakan | Autodesk Turkey on Vimeo.
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