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3ds Max 2011 Announced!

57 REPLIES 57
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Message 1 of 58
Anonymous
1266 Views, 57 Replies

3ds Max 2011 Announced!

Here's some details on the new release. The full information won't be out until March 25th.
http://area.autodesk.com/blogs/ken/3ds_max_2011_announced
57 REPLIES 57
Message 41 of 58
Anonymous
in reply to: Anonymous

All seems good new things , but there is nothing about mental ray ??

It just says:-
mental ray 2011
The latest version of mental ray® renderer included with 3ds Max offers enhanced performance and stability.

I don't object to enhanced performance and stability, but there is no mention of any exciting new shaders or iray.
I wonder if it’s something that can be made to work, like irradience particles in the last release…

Who knows? I do find it worthwhile searching the .mi files for "hidden" ever since the production shaders in Max 2008. There is some good stuff not available by default.
You will have to see if Quicksilver is any good.
Message 42 of 58
Anonymous
in reply to: Anonymous

I also hoped that iray would be included with the new update, for being able to render cartoons with Mental Ray. It still deters me from using MR the time it takes. It would be interesting to know if Autodesk intend to ever include iray or if Quicksilver will replace it?
Message 43 of 58
Anonymous
in reply to: Anonymous


Who knows? I do find it worthwhile searching the .mi files for "hidden" ever since the production shaders in Max 2008. There is some good stuff not available by default.
You will have to see if Quicksilver is any good.


Samab,
I think 2010 was that instable for you (your words), just because the “hidden” stuff you like to work with.
I don’t understand that kind of policy; bringing something useful and really interesting, but not secure. This way the instability of our system is actually just our own business;
Autodesk is clean and we all are beta tester. At the same time some bugs are so “long-lived” and belong to our routine, looking even simpatico. :)

ivan
Message 44 of 58
davemahi
in reply to: Anonymous

Iray

I don't think iray is what everyone is looking for. It is not intended to render animations. It is meant to be used to render, and I stress, "Still" images with the advantage of having live updates to lighting and materials before you render an image within iray. What I want out of Mental ray is an interactive preview window, and iray is not it.

Quicksilver

I think it is a fully integrated animation>make preview option used to make pre-vis animations with more robust hardware shading and lighting. Sure I think you will be able to render some simple things with it to use in a final animation, but it is useful to quickly show clients animations that look much better before committing to what ever you use in the end such as Mental ray, Vray, scan line....
Message 45 of 58
companioncube
in reply to: Anonymous

2011 looks awesome. i'm not too bothered about Iray not being included in any of the autodesk packages. could mean there is something wrong with it that they couldn't sort out in time, but quicksilver renderer will be cool to play with.

love all the other new stuff too
Message 46 of 58
sales
in reply to: Anonymous

Can someone expand on the new Autodesk Material Library (1200 new materials)?

Is it Mental Ray specific? will Vray be able to render them ?

TIA

NIR
Message 47 of 58
PiXeL_MoNKeY
in reply to: Anonymous

Is it Mental Ray specific?
They are mental ray materials designed to be used across the Autodesk product lines. They will only render in mr and QucikSilver, as far as I can tell. It may work in other renderers if developers make their products metaSL compatible.

-Eric
Message 48 of 58
Anonymous
in reply to: Anonymous

I don’t think iray is what everyone is looking for. It is not intended to render animations. It is meant to be used to render, and I stress, “Still” images with the advantage of having live updates to lighting and materials before you render an image within iray. What I want out of Mental ray is an interactive preview window, and iray is not it.


The HUGE advantage of iray is hardware-accelerated, physically correct rendering without the need for any "cheats" such as GI photons or final gathering. If you want interactive rendering, I think you'd be better with V-Ray RT.
Message 49 of 58
timd1971
in reply to: Anonymous

maybe try Shaderlight?

http://www.artvps.com/content/shaderlight/what-is-shaderlight?utm_source=cgsociety&utm_medium=banner...

I am glad 3ds has went in the right direction with QuickSilver. No matter what they do, people will complain about anything... why don't we look at this important step of Quicksilver? Can't wait to put this to use.... wonder if it will be possible to have multiple GPUs, i.e. (3) Nvidia cards in SLI and all working together with the CPU to render so match faster.

Is there any other 3d software besides 3ds max 2011 that does this yet? I haven't a clue, maybe? but being a avid user of 3ds... I am very happy it is. Will Maya 2011 have this??? i didn't see anything on this...and if NOT..that will be even more a PLUS for 3ds...since everybody else and their brother uses Maya... I see some envy happening.
Message 50 of 58
Anonymous
in reply to: Anonymous

I was really hopeing to see Autodesk update the Cloth in Max to be able to performe equal to Maya Cloth.
Message 51 of 58
Anonymous
in reply to: PiXeL_MoNKeY

Is Quicksilver built using the same engine as Autodesk Showcase? Sorry for so many questions... "RT" raytracing/GPU rendering is one of the things a lot of people have been waiting for. Thanks.
Message 52 of 58
Anonymous
in reply to: Anonymous

I don’t think iray is what everyone is looking for. It is not intended to render animations. It is meant to be used to render, and I stress, “Still” images with the advantage of having live updates to lighting and materials before you render an image within iray. What I want out of Mental ray is an interactive preview window, and iray is not it.


The HUGE advantage of iray is hardware-accelerated, physically correct rendering without the need for any "cheats" such as GI photons or final gathering. If you want interactive rendering, I think you'd be better with V-Ray RT.


Exactly, not everyone uses Max for animations, so iray has a place for people doing lighting studies who want more interactivity and also physically correct results (archviz). Being able to see the final lighting solution in close to RT without going through photon emitting / FG phases is very helpful for making lighting adjustments.

Can Autodesk post a Quicksilver demo video? It would answer a lot of questions. My understanding is that it isn't simply an interactive viewport, it's a new rendering engine that utilizes the vidcard GPU, which will be a helpful addition to 3dsmax for product designers who need to get a better final rendering in less time.
Message 53 of 58
timd1971
in reply to: Anonymous

My understanding is that it isn't simply an interactive viewport, it's a new rendering engine that utilizes the vidcard GPU, which will be a helpful addition to 3dsmax for product designers who need to get a better final rendering in less time.


That's my understanding too. I have no clue why anybody would misinterpret this?
Message 54 of 58
yiannisk
in reply to: Anonymous

That's my understanding too. I have no clue why anybody would misinterpret this?


some people get confused :)

Quicksilver is apart from my favorite clothing brand:) a great new beginning :)
Lets see what is there for us and tell them what we think so they can make it better for us.
Message 55 of 58
Anonymous
in reply to: Anonymous

Unfortunately forgot where it was...but I was reading something about 'Adding Scene Elements using the Vegetation Library' in 2011.

Can anyone direct me to where I might be able to find more information/details on it?

Is the Vegetation Library designed as a plug in? Or will it be included with the release that ships?
Message 56 of 58
davemahi
in reply to: Anonymous

Iray looks like it would be a game changer for a lot of people for sure. I personally love Mental ray and will still dream of a "Vray RT" type of preview for Mental ray. I'm sure it will happen at some point.
Message 57 of 58
davemahi
in reply to: Anonymous

I am not saying that iray is not needed, wanted or great for product designers and archviz. What I have read on other forums and in this thread are people talking about quicksilver and iray in the same sentence. That is what got me to post. You are right that I look for tools to help me in animations and that iray would do nothing for me as I would have to in the end use Mental ray to render. I think that Quicksilver will be used just like the animation make preview in max, but it is now an internal render using all the view port tech such as ambient occlusion, depth of field, view port shadows, hardware shaded materials.... It is in essence a play blast on crack.
Message 58 of 58
PiXeL_MoNKeY
in reply to: Anonymous

Unfortunately forgot where it was...but I was reading something about 'Adding Scene Elements using the Vegetation Library' in 2011.

Can anyone direct me to where I might be able to find more information/details on it?

Is the Vegetation Library designed as a plug in? Or will it be included with the release that ships?
I believe this is referring to the already existing 100 tree library available from Autodesk here. They come in .max, .mb, and the native .xfr Xfrog format.

-Eric

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