3D Max Mental ray material settings

3D Max Mental ray material settings

Anonymous
Not applicable
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Message 1 of 8

3D Max Mental ray material settings

Anonymous
Not applicable

Hi guys !

 

Could someone help me with material setting in 3d max 2015. Im useing Mental ray render and can't manage to make an object ( bitmap) looks partly glossy party matte. For example the floor on the following picture: 

 

question.jpg 

 

Thanks For support ! 

 

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Replies (7)
Message 2 of 8

jibijib
Collaborator
Collaborator

What does your scene look like, and can you expand on what properties your mentalray material has?

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Message 3 of 8

Anonymous
Not applicable

Basicly I’m not expert so all I do when I setup a material is first of all I select the glossiness then I add a bitmap and sometimes setting up bump and adding a map to it but I want my renders to become more realistic and I think this should be the first step if I could setup materials properly. Tried to setup reflection with a black and white picture and also the invert but nothing changed on the render sceen.

 

thanks for your support! 

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Message 4 of 8

Anonymous
Not applicable

Any help? 

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Message 5 of 8

jibijib
Collaborator
Collaborator

Are they physical materials? There's a lot more to a scene than just a material, it looks like there's a bit of soft emissive and lighting in there as well doing the jobs.

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Message 6 of 8

Anonymous
Not applicable

Could i ask you to make a Step by step short video about settings and apply things on the tile please ?

 

Thanks ! 

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Message 7 of 8

jibijib
Collaborator
Collaborator

I use 2020/2019 now which is no longer supported in Max, and it would literally take hours and hours to create a tutorial on this (which I don't have), each artist would have a different way of going about it - but everyone learns if they want to achieve it. There's load of tutorial videos on YouTube, but I left Mental Ray / VRay a long time ago!

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Message 8 of 8

Richard.Vivanco
Advisor
Advisor

The reflection is affected  by the lights too.  Be sure your lighting scheme are appropiate.

About the material, put the reflection to .85 and the glossiness to .4, increase the glossy samples to 32 or 48.

Try with a reflection maps too, search about pbr materials.


Richard Vivanco V.
Arq. BIM Manager + Autodesk Certified Instructor
Youtube | LinkedIn

autodesk 3DS pro

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