3D Max Interactive VR Issue

3D Max Interactive VR Issue

ezra3NAX4
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3D Max Interactive VR Issue

ezra3NAX4
Observer
Observer

Hi everyone

I have a small problem about running VR by importing my project from 3D max to 3D max Interactive.
Basically the problem is that when I import my model from 3D max to 3D Interactive, I can NOT walk in my scene with  HTC vive Pro (with my 2 handy controllers). I am able to see everything from the the VR glasses but I can not walk.
That just happen when I want to walk in my scene ( made by 3D max) but when I want to walk inside the demo scenes that come with 3D max Interactive I do not have that problem. they works fine.
Does anybody knows how to fix this Isuue?
 
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raiden_xavier
Alumni
Alumni

Hi @ezra3NAX4,

 

Thanks for sharing the issue with the community.

 

It sounds like the template has the necessary scripts to move the scene, but when you create your own project and import your assets you do not have the movement scripts.

 

Are you able to find the movement scripts in the template and migrate them to your personal project?

Or perhaps start with a working template and delete/hide all the objects, import your own, and then save it as your own project?

 

Look forward to hearing from you.

 

Regards.

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