Workflow from Revit to Max to Unity
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I'm working on the workflow from Revit to 3ds Max to Unity.
I use the RAC_basic_sample_project in Revit 2022 from Revit.
I export this model as a fbx file(*.fbx)
I have set the Graphic Display to Realistic and the Detail Level to Fine.
During the export I check the Use LOD box.
In 3ds max I download the fbx model via Manage Links.
I do this with the setting Combine by Revit Material.
To get all the materials right, I use Scene Converter.
I use the preset ART.
Then I do an export and check the setting under Embed Media.
I also use the latest version Fbx File Format, FBX2020.
After this export I get a warning: Texture export incompatibility.
The maps in the message are usually .jpg and .png files.
These are all in an Autodesk Shared folder that is referred to from Max.
When I import the model from Max into Unity, all materials and textures seem to go with it.
The textures are placed in a created folder in Unity.
Why am I getting this message and what can I do to stop getting this message?