UVW Unwrap to add a logo preserving the back ground

Anonymous

UVW Unwrap to add a logo preserving the back ground

Anonymous
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Hi Guys,

 

I've been through as many you tube vids as I can find and I still cant figure this out.

When I unwrap and render the image there is no back ground hence when I add my logo in an image editor, and assign the wrap as a material to the object in question, it gives it a white background.. so in the image editor I tried colouring the back ground behind the logo with the rgb colour code but back in the scene the coulors different as the orriginal material is a fancy paint with specific gloss and other settings..

 

How do I put my logo in the rendered unwrap shape bellow and assign it back to the scene to have the same back ground colour as the rest of the objects in the scene with that specific material?

 

boom uv.png

 

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