Revit to Max to Max Interactive (Stingray)
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Hi all,
Here is my query, and apologies if it is answered elsewhere on this forum but I could not find it. As an architectural user of the software I model my buildings primarily in Revit, with the relevant metadata (materials and spec embedded) within the model as this ideal for the day to day workings of managing a construction project. I would then have traditionally exported the Model to Max for visualization and then onto Stingray for VR and interaction. All good so far.
My problem is since Mental Ray has ceased to be I have struggled with materials. I have looked at the ART converter with limited success and as a consequence I normally have to re-texture in Max. I am now considering learning and adopting Arnold as it looks extremly powerful but I am unsure as to whether the materials are supported once I bridge to Max Interactive (Stingray). Any demo I I have seen seems to be using Vray as the render engine.
So my questions is in two parts, a.) Is it worth the investment (time) in learning Arnold and b.) if i do, will the materials/textures work seamlessly in Interactive/Stingray?
Any help/pointer would be greatly appreciated.
Cheers
