RenderDeck 1.0.3
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An add-on designed for quick scene preparation for rendering and convenient setup management. It saves time and flexibly adapts to any project.
First and foremost: with just one click in RenderDeck, you can collect all the cameras in your scene and create ready-to-use setups, automatically categorized based on the camera names. The setups are immediately ready for rendering, meaning it takes only about 5 seconds to send all your cameras—or just selected ones—for rendering, without any additional setup or Batch Render configuration. And it also works for those who render using camera animations!
The free version includes a 10-minute session with all features unlocked to let you test the full workflow (session resets when 3ds Max restarts).
RenderDeck 1.0.3New
The column header is now a switch: CAM selects cameras, and TGT selects camera targets (a marker is shown only on cameras that have one).
Fixed
Setup colors no longer disappear after restarting 3ds Max (the Color +/− switch state wasn't saved, so colors weren't drawn, though scene data was never lost).
The render status info bar no longer stops working after switching renderers (e.g., from Corona to Arnold).
Changed
Clicking a camera name in the Camera column no longer selects that camera in the scene — this is now done by clicking the icon.
RenderDeck 1.0.2
This update brings several workflow improvements and important bug fixes.
New
Format column: File extensions are now separated from the File column.
Layers/Materials to Setup: The workflow has been updated with improved sequencing and display in the setup. It now uses a two-step flow (a hollow circle for the first click, and a solid circle for the second). A step-by-step instruction guide has also been added right next to the button.
Selection: "Keep setups selected after a change" added to Settings (on by default; click empty space to clear).
Numbering: Added file-name numbering options (01, 02, 03 or 010, 020, 030).
Telegram: Added a "Send renders to Telegram" switch directly in Settings (no need to open the profile).
Version info: Version number is now displayed in Settings.
Batch export: Added a warning before overwriting a non-empty Batch Render list.
Easter egg: The Pascalka unlock now opens in its own window.
Fixed
"Add All Cameras" skipped identically named cameras; now correctly matches by camera handle.
Group strip UI bugs (misplaced right arrow, wrong capacity) on 125% scaled displays.
Clicking a group no longer scrolls the strip back to the start.
Render status no longer stops updating mid-session.
Camera dropdown now correctly follows the selected setup.
"Name from camera" no longer re-applies itself to setups created via Add All Cameras.
Changed
Render elements now always save as PNG.
RenderDeck 1.0.1
"Lite" mode has been improved
"Color+" now works even after creating setups
RenderDeck 1.0.0
Main features:
- Automatic setup creation:
Create setups from all cameras in the scene—in any quantity—in just a few seconds.
- Viewport display:
Click on any setup to immediately switch the viewport to the corresponding camera view. This feature can be disabled.
- Quick camera selection:
Clicking a camera in the camera column immediately highlights the corresponding camera in the scene.
- Convenient sorting:
Easily rearrange setups in the list.
- Camera grouping:
Conveniently organize cameras into groups—for example, by room—and focus on one group without being distracted by others. You can also create custom groups and assign colors to them.
- Camera direction:
An arrow is displayed in front of each camera, showing its viewing direction in the top view.
- Prefix setup:
Add a common prefix to all saved setups—for example, the project name at the beginning of each setup name.
- Working with options:
When the Options feature is enabled, duplicating one or multiple setups preserves their base number and automatically assigns a new option number. For example: ... - 01 - OPT 1, then ... - 01 - OPT 2.
- Status bar:
Information about the current rendering process and ready setups is displayed at the bottom of the interface.
- Send to Telegram:
Automatically sends finished renders as files without quality loss immediately after rendering is complete.
- Smart manual addition:
When creating setups manually, cameras are automatically selected in order—without the need to expand the list every time.
- Quick settings:
Convenient selection of render format and image resolution.
- Export:
Integration with Batch Render, Pulze, and RenderFlow.
The script also hides an Easter egg — a secret feature that does not affect its main functionality.
Hint: the principle behind the puzzle is similar to an Easter egg found in Android OS...
Video of the previous version