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Light Rotation & Camera Placement Issues

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Message 1 of 3
Anonymous
1379 Views, 2 Replies

Light Rotation & Camera Placement Issues

In 3ds Max 2019 -

1) My ability to rotate free lights with Ray Traced Shadows with a Uniform Distribution (rectangle). I've done nothing different in my scene set-up. It's a problem even on previously used scenes. I can move the lights using the Move Tool, but I can't rotate them in any direction. All I get is the angle in the color of the chosen direction with no movement of the light (see attached pic).
2) When I add a Physical Camera by using the "Control C" combination from a set scene, the camera now faces down instead of capturing the scene/aligning to the view I have set-up. The hotkey works (tried and checked Interface Hotkey list), but the camera is vertical.

(NOTE: My experience and education with Max is very non-linear, so please make the answer as easy to understand as possible.)

Did I hit a wrong button I didn't realize? Any ideas?

Thanks,
Dave

2 REPLIES 2
Message 2 of 3
miledrizk
in reply to: Anonymous

Hi,

 

For the light rotation go to Hierarchy, Link Info tab, and make sure

All checkboxes under Locks are unchecked as in the image below:

locks.JPG

For the camera creation: after setting the scene, and before clicking the Ctrl+C

Make sure your mouse is inside the desired viewport, then use the combination

Ctrl+C

 

 

 

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2021, V-Ray 5.2
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
My YouTube Channel http//www.youtube.com/c/MiledRizk
Message 3 of 3
infoVCXQB
in reply to: miledrizk

it is best answer, I was going to point for him. thank for showing

Happy animated days.

Cheers

 

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Cloud Render Farm: https://www.kibrit.com.tr/rental-gpu-render-farm/

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