Light Rotation & Camera Placement Issues
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In 3ds Max 2019 -
1) My ability to rotate free lights with Ray Traced Shadows with a Uniform Distribution (rectangle). I've done nothing different in my scene set-up. It's a problem even on previously used scenes. I can move the lights using the Move Tool, but I can't rotate them in any direction. All I get is the angle in the color of the chosen direction with no movement of the light (see attached pic).
2) When I add a Physical Camera by using the "Control C" combination from a set scene, the camera now faces down instead of capturing the scene/aligning to the view I have set-up. The hotkey works (tried and checked Interface Hotkey list), but the camera is vertical.
(NOTE: My experience and education with Max is very non-linear, so please make the answer as easy to understand as possible.)
Did I hit a wrong button I didn't realize? Any ideas?
Thanks,
Dave