.FBX file Not Importing into 3Ds Max with Mapped or Linked textures.
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Using Max in this way is outside the norm for me, so I feel like I'm missing something really simple here.
I was given an .fbx file from some architects (i believe using Revit) and I'm supposed to open the file so some people on my end can take a look at it and mess around with some of the colors in the renders. The problem is that when I import the .fbx using default settings everything shows up as a material-less light grey.
If I eye drop any of the objects it shows that its a multi/sub-object mat and has a material (ex Material #3284). But when I go into that the sub material is a basic 3ds max "Standard" material with no bitmap attached to its diffuse slot. If I assign the materials myself from the .fbm folder its without UV's or material IDs. There's too many textures to figure out what goes with what for each individual object in the scene.
What am I missing here? Attached is a screen cap of the import settings.