Different scales workflow
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello community!, not sure if I should post in this section.
Can anyone share their process workflow when dealing with extremely different scales inside a scene in 3ds max:
Example:
- Position a camera at the gallery of a house: You will see a first plane of furnitures and object proper to a house
- Further, about 15mts you should see some trees
- Further, about 1 or 2km you should see the slope of a close mountain
How do you deal when working with that extreme difference in scale (small furniture up close and massive mountains at the distance).
This inside Unreal isn't much of an issue but I want to tackle it from 3ds max.
I would like to avoid using backslates