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I've done about 10 different tutorials over the past few days in a search for a good way to rig a realistic human skeleton model I bought. I'm not a rigging and character animation expert so I was hoping to take advantage of the IK already built into CAT. I can't seem to find a good workflow for attaching the CAT rig to the skeleton model. If I use a skin modifier on the skeleton model and use the CAT rig to control it I get a lot of deformation of the skeleton model no matter how carefully I adjust envelopes.
Is there a way to just modify a CAT rig over my skeleton model so it's really, really close and then attach the skeleton model bone geometry to it without using skin? I don't want any deformation, I just want the movement and IK functionality.
Rob Holmes
3ds Max (2025-2027), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Solved! Go to Solution.
